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Old Mar 07, 2008, 03:35 AM // 03:35   #1
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Default So whats the new meta going to be like?

So with the big nerf today, obviously things are going to change. First it was sinsplit, then dervspike, with both of those (mostly) gone, or at least even'd out, whats the new meta going to be like?

Obviously its only shorty after the update, but that just means this will be mostly theorycrafting.

I personally have noticed alot of pressure builds, infact, 5/7 gvg's ive been in today have had either one or both of the teams running pressure (usually with wail of doom).
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Old Mar 07, 2008, 03:58 AM // 03:58   #2
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burning will be bloodspike with wail of doom...pwnd infuser!!

i saw apr and they were running condi pressure , spear swipe, war with virulence and 2 rangers

need moar gvg to see what is going to be new meta
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Old Mar 07, 2008, 04:38 AM // 04:38   #3
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apr looked a bit too ragtag to me, but it worked very well vs balanced...

and if i see any more bspikers thinking they are so pro when they arent even champ1 yet, im going to slit my wrists.

there is no official "new meta" as of yet, the update was only a few hours ago. give it time, and you'll see something soon, especially with the well timed AT's ^^

i have to say, i give a round of applause to izzy for kicking button smasher wiki builds in the can with this update.

Last edited by the kurzick eater; Mar 07, 2008 at 04:42 AM // 04:42..
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Old Mar 07, 2008, 04:52 AM // 04:52   #4
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Quote:
Originally Posted by Theli
burning will be bloodspike with wail of doom...pwnd infuser!!

i saw apr and they were running condi pressure , spear swipe, war with virulence and 2 rangers

need moar gvg to see what is going to be new meta
Wail doesnt really stop infuse,
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Old Mar 07, 2008, 05:06 AM // 05:06   #5
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I guess it's all about the map rotation in this monthly aT. Thanks the nerf, for not having to play vs. Derv spike in Burning Island anymore. Even SoG got his chance now

Imo conditions pressure, Hexes and Flag stand balanced will have to be played/tryed/tested/and countered to advance to the playoffs.

But definitly, i think the more creative gimmick will go through the winning.
We'll know for sure @ the Monthly aT.

Until then, i'm gonna put back my balance stance or a ward on my monkey, cause Magehunter is gonna hurt...

Request for next Skills Update => make WoD only for primary attributes...
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Old Mar 07, 2008, 05:07 AM // 05:07   #6
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Quote:
Originally Posted by Yoshikuni Mahsu
Wail doesnt really stop infuse,
u wont stop a blood spike with [email protected] spec infuse..thats only 200~health
bloodspike has spike and after spike
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Old Mar 07, 2008, 05:17 AM // 05:17   #7
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Quote:
Originally Posted by Amaurycus TOF
Request for next Skills Update => make WoD only for primary attributes...


Then it is an elite version of Atrophy
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Old Mar 07, 2008, 05:22 AM // 05:22   #8
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I think the New meta is gonna be kinda of a steam roll-like build.
btw whats wod?
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Old Mar 07, 2008, 05:53 AM // 05:53   #9
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Quote:
Originally Posted by Theli
u wont stop a blood spike with [email protected] spec infuse..thats only 200~health
bloodspike has spike and after spike
@600 hp thats 300 heal w/ 0 healing prayers.

14 healing gets you 120%ish... thats... 60hp more?

14 healing infuse: 360
0 healing infuse: 300

Not that dramatic?
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Old Mar 07, 2008, 06:14 AM // 06:14   #10
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WoD has more of an effect on monks in 4v4 arenas than it will in GvG/HA imo. infusers can still heal, there will still be another monk to remove the hex... but in TA WoD will be used over and over...and over- due to the lack of a second heal

that is saying that they arent using rit support =)
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Old Mar 07, 2008, 07:09 AM // 07:09   #11
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Wail of doom is the hottest skill in the game right now, so I'd imagine a change to that next week or so. As for the meta, we might see some pressure/condis come back, but it's really too early to tell. After this weekend people will get a better idea of what works and what doesn't.
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Old Mar 07, 2008, 07:39 AM // 07:39   #12
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The concept of a short-duration active hex to drop attributes to 0 is awesome. It shuts down characters (flexibly, offensive or defensive), but allows them to still use skills that are effect-based. The only thing really problematic is that it really destroys monks in a spike timeframe, which is why I suggested having the skill end upon casting a spell that targets an ally (let it affect that one spell).
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Old Mar 07, 2008, 08:39 AM // 08:39   #13
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Probably hexes for the time being, they're still in overdrive from the OoB buff, Wail of Doom will only help it.

Nothing got abusively overbuffed this round (thank God!), so it's a bit hard to say.
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Old Mar 07, 2008, 11:57 AM // 11:57   #14
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The "meta" will just be balanced but hopefully more pressure instead of spike based now. On the 8v8 maps in the monthly, like burning and wizards, I think people will run highly aggressive builds like 2paragons or something.
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Old Mar 07, 2008, 06:00 PM // 18:00   #15
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Saw this last night with NRF (Not another reform) guild forming a new formidable pressure build, consisting of 4 rangers equipped with:

[skill]Read the Wind[/skill], [skill]Prepared Shot[/skill], [skill]Sundering Attack[/skill], [skill]Penetrating Attack[/skill]

Throw in some interrupt shot, and it's pretty unstoppable
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Old Mar 07, 2008, 06:16 PM // 18:16   #16
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Turret rangers are pretty ridiculous.
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Old Mar 08, 2008, 02:20 AM // 02:20   #17
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hmm, pretty sure new meta is gunna be condi pressure with a wail of doom nec, luls ive already seen alot of it lately.
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Old Mar 08, 2008, 02:30 AM // 02:30   #18
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Quote:
Originally Posted by Ec]-[oMaN
Turret rangers are pretty ridiculous.
Turret rangers need to die.
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Old Mar 08, 2008, 02:57 AM // 02:57   #19
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Quote:
Originally Posted by holymasamune
Turret rangers need to die.
agreed
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Old Mar 08, 2008, 03:03 AM // 03:03   #20
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with the buffs to necros, it's now possible to fling hexes around as well as put out some pretty serious shutdown, all in the same skillbar.

we'll have to wait a see, but i personally see hexes making a very strong comeback.
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